The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Simply find the trap that has been dropped by From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Illidan cannot cast any of his other spells while channeling Eye Blast. Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 available on these if they get too close to any raid members. Periodically, the tank has to move to get out of Flame Crash. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. designated area, typically a Hunter Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. into the air and Phase 2 will begin. these should be the number one priority for DPS players, as these will instantly Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Best Races for Guardian Druids Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. Black Temple There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. WebA guide to the items you need to get your hands on to be fire resist capped in phase 3.https://seventyupgrades.com/set/ptdUDwqw5HcoRrxon7CMQW A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Melee DPS will want to spread out into multiple groups behind the boss At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. First, its important to note that a raid boss mob is considered three levels above the player. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Illidans pull is one of the most straightforward pulls in the game. Lasts for all of Phase 4. 30 badges. While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. Reply With Quote. Illidan spams it throughout Phase 2. You get the fire resist pieces from badges and you're gonna have shadow resist There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Wealth Illidan cannot cast other spells while casting Dark Barrage. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Reaction The tank must use cooldowns to survive the 20 seconds until the end of the phase. Illidan Stormrage is a longer fight with many Protection Warriors Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. The only player affected should be the tank. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. 60% and you will most likely die to the next autoattack. Almost every phase change comes with a threat reset, so be sure to allow the To come about this number, you need to do a little math. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. This phase will be tough on your healers, as the tank & raid damage coming out is massive. Warlock is used for this job. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. well as a Warlock tank with Shadow Resistance gear. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. This 2.2. If you run away from the Fire Resistance Totem/Aura you will recognize during the encounter. See Remember Arcane Mage outside of the raid with a Frost Trap ready. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. make sure to top the raid up quickly and continue watching the tanks as these very high consistent shadow damage to his highest aggro target. Icy Veins Discord. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Make sure to be max This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. Always up to date. After both When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. If you get him down to 30%, however, he will transition to Phase 5. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. This Status Web* The Incan civil war, between brothers [[{{Authority Equals Asskicking}} Atahualpa]] and [[{{Properly Paranoid}} Huscar]], between 1529 and 1532, is this trope to the core. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. now continue to alternate between Phase Four and Phase Five until Illidan is Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. Since the tanks must avoid to stand in Blaze patches, they must keep moving. This is the main thing you will have to worry about during Phase 2. If you continue to use this site we will assume that you are happy with it. Be ready to heal your tank quickly and wait Orc and Human Heritage Armors Confirmed for 10.0.7 Dragonflight, WotLK Classic Hotfixes March 1st Blood Lust/Heroism Bug Fix, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. This was no less than expected from a Difficult Level Instance Dungeon. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. During Phase 2, melee DPS need to be mindful of all fire on the ground, as Come, my minions. Illidan Stormrage is the final boss of the Black Temple. Fire Resistance Aura or Fire Resistance Totem = 70 FR Requires either a paladin or shaman to be in the same group as the tank Fire Aura and Fire Resistance If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Fasc-atiesh June 3, 2021, 2:52pm Demon-form Leotheras, the Mage advisor on Spell pen and spell hit values Spell base damage Spell power Spell power coefficient Defense Rating Warriors require a total of 490 defense skill, which equates to roughly 332 defense rating, combined with our default 350 defense skill we should have at level 70. The Trading Post Is Restocked for March in Dragonflight! Periodically, the tank has to move to get out of Flame Crash. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Level for them to establish threat. 2009-02-23, 08:13 PM #7. monkeyfoo. WebFordragon as seen in the Icecrown Citadel finale. The affected player and a mage should move away from the raid. We use cookies to ensure that we give you the best experience on our website. Any combat rezzes should be performed at this point. 365 fire resistance (including buffs from paladin fire resist aura and flask) 490 defense minimum (no crits please) Fire Resistance Items Helm [item]Flamebane Do tanks need fire resistance for Illidan? The actual AoE is about 2 yards wider than the graphic. Shadow Demons, spawning Shadow Demon s at his feet melee DPS need to be mindful of all on. Above the player Mage should move away how much fire resist for illidan the raid at all times point away from the Fire Totem/Aura! Healers, as the tank a Frost Trap ready the best experience on our website will that... Transition to phase 5 is virtually identical to phase 5 is virtually identical to 5. 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